US-based interactive software business Havok has acquired Trinigy, a 3D game engine provider as it builds its rendering capabilities.
US-based interactive software business Havok has acquired Trinigy, a 3D game engine provider, as it builds its rendering capabilities.
According to a statement, Havok is to use Trinigy’s Vision Game Engine to build a ‘powerful and customisable’ platform. Financial details of the deal were undisclosed.
David Coghlan, managing director of Havok, comments: ‘This acquisition will extend the reach of both companies’ technologies across new geographies and market segments.’
Founded in Dublin in 1998, Havok produces software for digital media creators in the games, entertainment and simulation industries. It has clients including Microsoft, Sony, Nintendo and Naughty Dog.
Its technology has been used in movie franchises including Harry Potter and The Matrix as well as contributing to computer games such as Assassins Creed and L.A. Noire.
The company has offices in Dublin, San Francisco, Copenhagen, Munich and Tokyo.
Felix Roeken, general manager of Trinigy, says that Havok and Trinigy have been partners for a number of years.
He adds: ‘Both companies share very similar philosophies about how technology should be built and delivered to customers.’
Havok says it will begin executing the planned integration of the two companies’ development teams, operations and customer support organisations.
The Trinity Vision Engine is to be re-branded and named Havok Vision Engine.
Coghlan adds: ‘We are excited by the opportunities that the combination of Havok and Trinigy will bring as the industry continues to broaden in terms of target platforms, markets, budget sizes and distribution models.’